aliens

Author Topic: Identifying Alien-Base  (Read 4576 times)

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Identifying Alien-Base
« on: March 09, 2014, 10:18:29 pm »
Hi,

just an idea from me.

At leat, when the hyperwave decoder has been build and you can see an UFO land at a base: Now it is clear, what race is in that base.

The same, when a certain ammount of UFOs has landet at an alien base (possibly 5) and you took down the landed UFO.

I`d like to have an option, where clicking on an alien base after being 100 % certain, what race leads it, does give me the name of the race.

For example, now I got 6 (!!!) alien bases in Africa. I simply can`t remeber each race.  :P

Offline Danny

  • Colonel
  • ****
  • Posts: 204
    • View Profile
Re: Identifying Alien-Base
« Reply #1 on: March 09, 2014, 11:13:38 pm »
Hi,

just an idea from me.

At leat, when the hyperwave decoder has been build and you can see an UFO land at a base: Now it is clear, what race is in that base.

The same, when a certain ammount of UFOs has landet at an alien base (possibly 5) and you took down the landed UFO.

I`d like to have an option, where clicking on an alien base after being 100 % certain, what race leads it, does give me the name of the race.

For example, now I got 6 (!!!) alien bases in Africa. I simply can`t remeber each race.  :P

Just take out 5 bases and farm the easiest race... ^^

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Identifying Alien-Base
« Reply #2 on: March 10, 2014, 06:14:31 pm »
My problem is, with time I forget, which base is led by which race  :D
« Last Edit: March 10, 2014, 09:28:56 pm by LouisdeFuines »

Offline Danny

  • Colonel
  • ****
  • Posts: 204
    • View Profile
Re: Identifying Alien-Base
« Reply #3 on: March 10, 2014, 09:57:18 pm »
My problem is, with time I forget, which base is led by which race  :D

1. Attack a base.
2. See which alien is scuffling about in it, in the first turn.
3. Put all troopers back in the exit area.
4. End mission.
5. ...
6. Profit! ^^

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 586
    • View Profile
Re: Identifying Alien-Base
« Reply #4 on: March 16, 2014, 04:13:13 pm »
Yeah, that`s possible.

But I could save the Elerium, when after a while a simple click on the base would tell me, which race is there.

Seems like an idea for a mod for me.  ;)

Offline Danny

  • Colonel
  • ****
  • Posts: 204
    • View Profile
Re: Identifying Alien-Base
« Reply #5 on: March 16, 2014, 05:26:18 pm »
Yeah, that`s possible.

But I could save the Elerium, when after a while a simple click on the base would tell me, which race is there.

Seems like an idea for a mod for me.  ;)

That is why you keep a Skyranger on the payroll, it doesn't cost Elerium... ;)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Identifying Alien-Base
« Reply #6 on: March 18, 2014, 04:59:47 pm »
That is why you keep a Skyranger on the payroll, it doesn't cost Elerium... ;)

I think the OP is right not because it's that necessary, but because lack of this feature is annoying (flying back and forth, risking your neck in base recon) and illogical (you know what alien race pilots the ship, what's the difference between a ship and a base?). I fully support this idea. :)