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Author Topic: armour damage modifier help  (Read 5139 times)

Offline MFive

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armour damage modifier help
« on: March 30, 2014, 06:25:41 am »
what do all of these numbers represent? from what i gather they modify the damage your soldier takes, but are high numbers bad? i would assume that 1 is standard damage and that 0.0 is no damage taken, i.e, immune to that damage type

Quote from: Personal Armour
    damageModifier:
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 1.0
      - 1.0
      - 0.9
      - 1.0
      - 1.1
      - 1.0

can someone help me with which damage types they represent and or weather i am wrong in my thinking in the way that the damage modification works?

Offline SupSuper

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Re: armour damage modifier help
« Reply #1 on: March 30, 2014, 06:30:04 am »
When in doubt, check the wiki: https://www.ufopaedia.org/index.php?title=Ruleset_Reference_(OpenXcom)#Armor

1.0 = 100% = no change, higher means the armor increases the damage taken, lower means the armor decreases the damage taken.

Offline MFive

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Re: armour damage modifier help
« Reply #2 on: March 30, 2014, 06:40:00 am »
When in doubt, check the wik

i never knew OXC had its own section on the UFOpedia, thats awesome! i will have to study it, thanks a ton!

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