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Author Topic: vector::_M_range_check error  (Read 5179 times)

Offline johnny

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vector::_M_range_check error
« on: January 17, 2014, 08:11:27 pm »
hey guys,

sometimes when i am in action (mostly on terror missions), i got the vector::_M_range_check error and my game shuts down.
i dont know where the problem could be, maybe you can help me with that?

i installed the last nightly build.
the only changes i made were the interceptor with troops for tact screens exactly as described here:
https://openxcom.org/forum/index.php?topic=668.0

plus the three mods here:
  - CombatKnife
  - CustomGrenades
  - GrenadeLauncher

i attached the sav game for those of you who are interested.
thanks for your help!

cheers,
johnny

Offline Warboy1982

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Re: vector::_M_range_check error
« Reply #1 on: January 17, 2014, 10:38:26 pm »
assuming you get these range check errors when a chryssalid dies, it's because you're using data from xcom 1.0. get the 1.2 and 1.4 patches from strategycore and apply them.

Offline yrizoud

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Re: vector::_M_range_check error
« Reply #2 on: January 18, 2014, 12:46:27 am »
If there's some reliable way of detecting data files versions that are certain to have known problems (checksum?), a warning message on game startup would be nice.

Offline johnny

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Re: vector::_M_range_check error
« Reply #3 on: January 20, 2014, 04:12:52 pm »
hey,

i used the game version 1.4, but it seems that the interceptor was the problem.
when using skyranger or lightning, i got no problems.

thats sad, i really liked that model. i will test the small firestorm model to see if that is working.

cheers,
j.