The wrong one? I thought there was only one: data\Xcom1Ruleset.rul
I backed up and modified that one instead of creating a standalone module since I was just testing. Would I have to restart my game entirely?
EDIT: Hold on, I realized what my mistake was. I had hired the test soldiers before making the actual change, thinking their stats would be generated only when they were delivered. I'm guessing that's not the case.
--- posts merged ---I ran into a potential bug using a custom ruleset only tweaking the following...
soldiers:
- type: XCOM
minStats:
psiStrength: 30
psiSkill: 1
It's supposed to be modular, but for some reason, when I started a bunch of new games, the soldiers generated had bizarrely extreme values save for the psi stats. I'm talking about stats in the hundreds and thousands, both positive and negative. I was baffled by the issue for a while, but I appeared to fix it including the whole XCOM soldier type in the custom ruleset.
As I said, it's a potential bug since the modularity should've allowed the ruleset to only modify a few lines without breaking unmentioned ones. And that's usually the case.