Author Topic: Base defence - lights out  (Read 12027 times)

Offline djemon_lda

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Re: Base defence - lights out
« Reply #15 on: September 30, 2013, 08:45:35 pm »
well... riddick didn't need big eyes to see in the dark ;)

Offline Danny

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Re: Base defence - lights out
« Reply #16 on: October 01, 2013, 09:26:13 am »
...outsmart a muton, outmanoevre them and hit em' from behind.

That's what I tell my (smaller) female troopers when they need to fight a Muton...
"Its a big boy, you need to take him from behind" ^^

Offline kharille

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Re: Base defence - lights out
« Reply #17 on: October 01, 2013, 10:20:46 am »
Yeah, they've been surgically altered so kicking them in the ...  won't work....

Offline moriarty

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Re: Base defence - lights out
« Reply #18 on: October 01, 2013, 10:36:46 am »
Well... back on topic...  ;D
AFAIK, the light in xcom bases is generated by the "xbase" floor tiles, so perhaps it would be a start to make those floor tiles more squishy? Is that externalized to the ruleset already? I'm on my smartphone right now so I can't check easily. Maybe add a tile that looks the same but doesn't emit light, so an explosion turns off the lights?

EDIT: according to the UFOpaedia, those two floor tiles emit light:
XBASE1[06]   Base Floor Tile #1
XBASE1[09]   Base Floor Tile #2

apparently, tiles are currently taken directly from the xcom source files, if I read that correctly. I don't know if it would be possible to read additional resource files, but that would also involve modifying the mcd tilesets to actually use the new tiles in the game...
« Last Edit: October 01, 2013, 12:47:11 pm by moriarty »

Offline kharille

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Re: Base defence - lights out
« Reply #19 on: October 01, 2013, 07:20:08 pm »
Hm...   I think I was looking at the xcom wiki, and it mentioned that some alien objects emit light.  So in the xcom base its pretty much emitted by the tiles themselves eh?  Wonder whether these glowing tiles could be separated out.  Don't have the time to go into the coding part but I'm sure you guys are doing an amazing job....