This is a follow-up to
another thread, to document some key screens where it would be helpful on mobile to be able to access functions normally provided by middle-click and right-click.
Namely to check if a particular type of alien is safe to sell or still needed research purposes, whether an item or corpse is a component in known/unknown manufactured items, etc.
They are:
- "Sell loot" screen right after completing a tactical mission (this would be the most impactful one)
- Sell screen where you sell items from your base inventory stores
- Prisoner / Animal / Alien containment list
I'm not sure what the best way would be to provide access. In most cases I think a long-tap could work (at least for the middle-click function). Or maybe a hamburger button, mouse button icon(s) like you have in the tactical map, color coding for "still needed" vs. "safe to sell", or something else.
While trying to solve this myself, I even looked for some kind of app that can send keystrokes from a notification drawer widget, with the intent to subsequently bind them somehow to in-game mouse buttons.
I've been playing an X-Com Files campaign on mobile and desktop. On mobile I find myself reluctant to sell the last of an alien/corpse/etc. after a mission, until I can go to PC and check the tech tree viewer / dependencies list to confirm whether I still need it. The Auto-Sell Manager helps a lot, but its usefulness is impeded on mobile because you can't check items in the place you really need to (i.e. the post-mission sell loot screen).
Earlier in my game, before I discovered the Auto-Sell Manager, I wound up maintaining big lists like this (it goes on for a few pages...):
