I suggest implementing or borrowing the mechanic from BAI where the AI selects the best available weapon. This could be made a toggleable parameter.
The idea is that the AI would analyze nearby tiles within a certain radius of its position for weapons on the ground. If the alien is in relative safety (not seeing or able to attack anyone), and the weapon on the ground is more powerful, accurate, faster-firing, etc., the AI would pick it up.
For example, this could allow players to drop weapons for allied locals, letting them swap their farming tools for something that shoots. That could be fun
On the other hand, in some scenarios, players might prefer replacing passive camping tactics with a more aggressive approach to prevent enemies from looting better weapons from fallen units.
In Brutal AI, this works well despite enemies having positionally driven behavior. In OXCE, however, AI is mostly not tied to cover, so this feature should perform even better.