Of course it is the one armor I have never, ever, built. Dismissed it as melee armor for units that weren't that good at melee (and I had crusader in the bank from romanica start) so I never looked twice.
Been playing a bit of the 40k mod on the side, and I noticed the way they handle encumbrance is different. Being over encumbrance drains stamina instead of time, meaning a low-strength unit can still fire a crew served or heavy weapon just as often, but struggles to move it very far, which seems more optimal. I'd like to see that mechanic make its way over, especially since I'm doing human-centric runs right now.