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Author Topic: Stuff I'd love to see in XPiratez!  (Read 420394 times)

Offline Rokksta

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Re: Stuff I'd love to see in XPiratez!
« Reply #1110 on: January 14, 2025, 06:56:19 pm »
Playing a male touch route for the first time in a while and I can see some opportunities to give the guys a bit more love, outfit-wise, especially in the early game.

Guys are missing an equivalent to the Sailor/militia gear in the sense that they don't have something with an exp boost. Either something like a martial-arts gi or just straight up make it a version of the sailor suit, stealing the paperdoll from the Osiron goons or the guild pilots respectively would do the trick. Or IDK schoolboy armor or something if you want to be cheeky.

The early game exp-armor is Pyroman. For the other things I more or less agree.

I hate the fact that my cats don't have an exp-armor.

Offline nicedayright

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Re: Stuff I'd love to see in XPiratez!
« Reply #1111 on: January 15, 2025, 02:57:42 pm »
Of course it is the one armor I have never, ever, built. Dismissed it as melee armor for units that weren't that good at melee (and I had crusader in the bank from romanica start) so I never looked twice.

Been playing a bit of the 40k mod on the side, and I noticed the way they handle encumbrance is different. Being over encumbrance drains stamina instead of time, meaning a low-strength unit can still fire a crew served or heavy weapon just as often, but struggles to move it very far, which seems more optimal. I'd like to see that mechanic make its way over, especially since I'm doing human-centric runs right now.

Offline ontherun

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Re: Stuff I'd love to see in XPiratez!
« Reply #1112 on: January 16, 2025, 01:11:43 am »
The early game exp-armor is Pyroman. For the other things I more or less agree.
Me too  :) hope we're go na see next updates...but would be possibile add some kind of craft device to double missile capacity? It might be handy i think :)