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Author Topic: Path option Update  (Read 3443 times)

Offline ClaytonCross

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Path option Update
« on: May 15, 2013, 06:57:56 am »
So one of the Options I like is a reflection of X-com:EU upgrades, the left click to high light travel path click again to move character. It is optional which is always good, even though I see no reason not to use it it adds to control but in no way hurts game play. Meaning you have less "oh crap! that is not where I TOLD YOU TO GO!!!AAAAGH !!!" Moments. To me that just improves the game and if you don't like it ... don't use it.

I do have a "complaint"/suggestion, It shows your path in green and shows your spaces red if they are beyond your movement range, however there is no change for reserved shots. This really hurts its usefulness. So I suggest one of 2 changes.

1. Have the tiles marked for distance based on your current reserve shot suggestion

2. maybe even better,  mark the path green for aimed shot, green with small red strips for rapid shot, and green with large red strips for snap shot. So you can actually play with out setting reserve most of the time, you just know how far you can go until it will not be an option. Same idea , just better execution... and harder to program I am sure.

Volutar

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Re: Path option Update
« Reply #1 on: May 15, 2013, 10:47:32 am »
Stripes are not option.
Suggestion is to show beyond reserved to snap as yellow. Maybe another kind of yellow for auto (group 6 and 9). Reservation for AIM is unnecessary to show, since no AIM used for opportunity fire.

Offline moriarty

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Re: Path option Update
« Reply #2 on: May 16, 2013, 06:08:27 pm »
I think it would be nice to have the path marked for "move here and you can still fire an aimed shot" too.

It would be a valid tool for a sniper soldier: how far can I move the soldier and still fire that long-range precision shot to help the other soldiers halfway across the map?

Even if the original does not have a "reserve for aimed shot" option, I don't see why we should impose the same restriction. :)


Volutar

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Re: Path option Update
« Reply #3 on: May 16, 2013, 06:42:18 pm »
As alternative - show current reservation limit. If you make your soldier reserve for AIM, it will show this path with green and for depleted TUs with yellow. If you make him no reserve - it could show default "snap".