Author Topic: [Suggestion] Unified formulae for items, craft weapons and base defenses  (Read 1525 times)

Offline Ethereal

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[Suggestion] Stationary base defense.

I propose adding several options for variability of stationary protection systems.

1. When defending a base, the UFO energy shield should be taken into account, but not its regeneration. When it is broken, there should be a message about the shield falling, like during interception.
2. Damage modifier for energy shields, like for ship weapons.
3. The new parameter "AvoidDefens" should reduce the chance of hitting a UFO for defense systems.

All this is needed for variability of defense systems.

Example - to shoot down a Dreadnought, you need a lot of firepower from Blaster Defense, but it is almost useless against a medium-sized landing craft with "AvoidAirDefens: 50", since its accuracy drops from 85 to 35. While a weak Laser Defense, with an accuracy of 150, can effectively repel an attack, but it is useless against a Dreadnought due to its weak firepower.

Another example. Laser Defense has ultimate accuracy, Blaster Defense has ultimate power, and Plasma Defense has double the effectiveness against energy shields.


[Suggestion] "RandomType" for defense systems

It would be nice to be able to set "RandomType" for defense systems (and for ship weapons too), like for items.

And also to have a more accurate idea of damage in UFOpedia. Right now there is an average value without taking into account the damage spread.
« Last Edit: May 18, 2025, 06:24:16 pm by Meridian »