Author Topic: [DONE] New experience award system / accuracy training system  (Read 39928 times)

Offline zRrr

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Re: [DONE] New experience award system / accuracy training system
« Reply #60 on: November 04, 2024, 07:23:17 pm »
I was trying out OXCE 7.14 and looking inside \user\options.cfg
and I could not find "extendedExperienceAwardSystem:" listed anywhere.  Is this variable listed somewhere else that can be changed?

 I would like to train exp by mind controlling the aliens as this was a core playstyle I've always enjoyed.  The new experience window in the latest build is beautiful with ctrl + shift + E.  Thank you for adding the window!

Attached extendedExperienceAwardSystem: false in mod form as disable-extended-experience-award-system.zip.
If you just want to use mind controlled aliens as punching bags and keep rest of extended experience award system, hitting-mced-aliens-gives-xp.zip should do that.

Offline Ethereal

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Re: [DONE] New experience award system / accuracy training system
« Reply #61 on: November 07, 2024, 04:57:07 pm »
Honestly, with the new experience system I expected to never see a situation like the images below again. Not to mention the lack of "statCaps" support. When will these bugs finally be fixed?

Offline Meridian

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Re: [DONE] New experience award system / accuracy training system
« Reply #62 on: November 07, 2024, 05:12:07 pm »
When will these bugs finally be fixed?

What do you mean?
I don't see any bugs.

Offline Ethereal

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Re: [DONE] New experience award system / accuracy training system
« Reply #63 on: November 07, 2024, 05:37:34 pm »
1. I think increasing the stats above "statCaps" is a mistake.
2. The screenshots show that the soldiers shot at completely different numbers than what they received after the battle. In my opinion, they should have received what is shown on the first screenshot. I'm tired of this randomness. It seems to me that manual distribution of experience bonuses after the battle would be preferable to the current system. And in general - less randomness, more interest.

However, I simply ask to remove the randomness regarding the accuracy and reaction bonuses.

Offline Meridian

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Re: [DONE] New experience award system / accuracy training system
« Reply #64 on: November 07, 2024, 05:53:15 pm »
1. I think increasing the stats above "statCaps" is a mistake.

That's xcom standard.
I have no interest in changing that.

2. The screenshots show that the soldiers shot at completely different numbers than what they received after the battle.

The first GUI shows experience gained.
The second GUI shows stats gained.
That's two completely different things.
More info here: https://www.ufopaedia.org/index.php?title=Experience

In my opinion, they should have received what is shown on the first screenshot. I'm tired of this randomness. It seems to me that manual distribution of experience bonuses after the battle would be preferable to the current system. And in general - less randomness, more interest.

However, I simply ask to remove the randomness regarding the accuracy and reaction bonuses.

I'm also tired of all these requests and complaints.
It is xcom standard, I have no interest in changing that, unless there's a huge demand for it.