All are doable, with a lot of work.
- Xcom crafts don't have any altitude at the moment... they just show UFO altitude if they follow a UFO or "very low" otherwise
- Showing a warning when crossing the texture boundaries is pointless:
* first if it's just a warning everybody will ignore it and it will pop-up so often it will become unplayable
* second, if it's an error then people will have to manually steer all craft like crazy around coast lines, which will also become super annoying after initial 15 minutes of fun (PS: the request to "pathfind" around coast lines automatically was already rejected)
Hi, I wish to thank you very much for replying and the time spent in considering of my suggestion.
I understand it is a lot of work required. So, the possibility of its implementation is remote. If you are considering in allowing Daev's feature request a possibility, like giving terrain a min and max altitude. Then my feature request is just an extension, perhaps to a complete solution instead of a partial one that Daev is asking?
For the sake of a hypothetical outcome, should this feature is considered. For the amount of hard work is needed, I understand completely, if the suggestion is abandon. However, for the sake of wanting a complete solution, for crafts able to behave in a hybrid response, when it arrived to a texture boundary. Eg. The craft knowing it is a sea, land or air terrain. Since the pathfind solution is rejected (E.g. even more absurd amount of work to make it happen) , this is the best solution I can think off to make it happen. Unless the Dev has a better one.
A Hybrid mod is more complete with this feature. I am requesting for the sake of a craft is more convincing and believing, should a land craft is behaving like a land craft, instead of a Hybrid Craft. Eg. Taxi in Xcomfiles able to traverse ocean terrain for example.
Usually, a mod author should consider all existing options available before resorting to a feature request. However, there are other options like craft transformation. Yet, some craft can't be transformed. Like Cars, bikes, for the purist..who want such a craft. Also there might be future mods which are locked to land or sea terrains, that might use this feature.
- Showing a warning when crossing the texture boundaries is pointless:
* first if it's just a warning everybody will ignore it and it will pop-up so often it will become unplayable
How about the pop up is to stay, it can't be dismissed or ignored, until the player steer the craft back to its legal usable terrain? If the player is intelligent, which I hope they are, they will steer the craft away from the boundaries to illegal terrain. So to avoid pop-ups all the time.
* second, if it's an error then people will have to manually steer all craft like crazy around coast lines, which will also become super annoying after initial 15 minutes of fun (PS: the request to "pathfind" around coast lines automatically was already rejected)
If the craft is slow, like a land vehicle or submersible, then it takes time to traverse through a terrain, unlike an air craft. The player should have plenty of warning and space to make adjustment, should the craft is going at 30km per hours, oppose to mach 2, before hitting a boundary.
The whole point of this feature request, is to make player believe that the craft they are using is what it is, a car is a car, not a hybrid craft or air craft on wheels.
It create limitations unless a better vehicle with better terrain transverse is available.
Thank you for reading and considering my request. It means a lot to any Hybrid mod, should this feature is enable. I understand it is not the best, unless someone can think of a better one. It is a more feasible one.