Author Topic: Enforcer's usefulness  (Read 1885 times)

Offline Akamashi

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Enforcer's usefulness
« on: April 24, 2024, 09:34:55 pm »
Is the enforcer's immunity to psi effects an advantage? Even without immunity, all agents were immune to psi simply because I immediately fired agents with psi strength below 90 when hiring. The enforcer could be a worthwhile unit, but it only goes the first 4 turns of the mission. then he just stands in one place.
« Last Edit: May 01, 2024, 10:25:03 am by Solarius Scorch »

Offline psavola

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Re: Re: Bugs, crashes, typos & bad taste
« Reply #1 on: April 24, 2024, 10:19:51 pm »
Is the enforcer's immunity to psi effects an advantage? Even without immunity, all agents were immune to psi simply because I immediately fired agents with psi strength below 90 when hiring. The enforcer could be a worthwhile unit, but it only goes the first 4 turns of the mission. then he just stands in one place.

I don't speak of PSI attacks (psionics) but PSI damage type. PSI damage type attacks are used at least by a few ghost units and a few enemy units, like Dr. Hadriex and cultists armed with katapeltes spiritus or manus. In the hands of XCF agents, PSI damage type attacks can be tremendously useful, because they essentially bypass the armor. For example, PSI damage type is extremely useful for live capturing heavily armored MIB units and stealing their armor before you can acquire the armors otherwise.

I haven't taken a full catalogue of what enemies use PSI damage type attacks, but as said this seems essentially a useless niche, because for example all the ghosts or aether cultists are not that bad, especially at the point you get enforcer armor.

Offline Alex_D

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Re: Re: Bugs, crashes, typos & bad taste
« Reply #2 on: April 24, 2024, 10:24:58 pm »
If I recall correctly, in my last XCF campaign, enforcers were used as heavy support. Short summary of advantages for me:

Strength to carry heavy weapons, such as the Sniper Gauss
Unable to get wounded, only loss of HP, IIRC.
No downtime if injured.
Immunity to PSI actions

Offline Stone Lake

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Re: Re: Bugs, crashes, typos & bad taste
« Reply #3 on: April 25, 2024, 06:18:15 am »
Indeed, Enforcers were the best thing since sliced bread. But then spartans came. That's why I'd argue for them to be rare - "shard" them too.

Offline psavola

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Re: Re: Bugs, crashes, typos & bad taste
« Reply #4 on: April 25, 2024, 04:52:39 pm »
If I recall correctly, in my last XCF campaign, enforcers were used as heavy support. Short summary of advantages for me:

Strength to carry heavy weapons, such as the Sniper Gauss
Unable to get wounded, only loss of HP, IIRC.
No downtime if injured.
Immunity to PSI actions

You get weight reduction with power suit, power armor and juggernaut armor. All of these allow regular agents to carry heavy gauss weapons. The only late-game armor which does not is stormtrooper armor. So, by the point you get enforcer, your agents should already be able to carry gauss without problems (at least if you prioritized capturing heavy MIBs for their armors). Also, after the somewhat recent addition of advanced sick bay, agent downtime due to injury or sanity loss is less and less relevant.

So, not really sure of the actual use case for these now (in the sense how are these better than, for example, spartans or even some other transformed soldiers).

Maybe this should be pulled to a separate thread..


Offline Alex_D

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Re: Re: Bugs, crashes, typos & bad taste
« Reply #5 on: April 26, 2024, 12:12:24 am »
I'd pay a lot in-game for enhancements or upgrades to the Enforcer armor, so it's more of an unique item.
Imagine nanites on their armor that slowly regenerate the health. Or some additional resistance to plasma or laser.
Indeed Spartans soldiers of maxed out agents are the final team for Cydonia, so I treasure them a bit more.