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Author Topic: BOXCE for Windows XP  (Read 738 times)

Offline hth

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BOXCE for Windows XP
« on: September 17, 2024, 04:05:48 pm »
I have created a successful Windows XP 32-bit build using mxe.
Thank you very much!

By the chance, do you have xPiratez and BrutalAI builds for this good old OS?

Offline pedroterzero

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Re: BOXCE for Windows XP
« Reply #1 on: September 30, 2024, 01:02:00 pm »
Thank you very much!

By the chance, do you have xPiratez and BrutalAI builds for this good old OS?
Do you have links to them? I could have a look

Offline hth

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Re: BOXCE for Windows XP
« Reply #2 on: September 30, 2024, 10:41:49 pm »
Brutal AI (github link in beginning of first post):

https://openxcom.org/forum/index.php?topic=11663.0

XPiratez actually don't have code modifications, it was only my misjudgment by seeing of OXCE exe inside archive.

Online Meridian

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Re: BOXCE for Windows XP
« Reply #3 on: September 30, 2024, 10:47:06 pm »
extracted into a separate thread

Offline Whispers

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Re: BOXCE for Windows XP
« Reply #4 on: November 09, 2024, 02:35:24 am »
wait, people still run the game on WinXP? Serious question, as I'm working on something that would definitely not work on XP.

Offline Xilmi

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Re: BOXCE for Windows XP
« Reply #5 on: November 12, 2024, 09:37:12 pm »
There is a reason why I put quite some extra effort to get it to 64Bit.
32 bit was fine for the base-game and smaller mods. But behemoths like WH40k-mod pushed it to the limits and over.
I'm not sure XPZ is also at risk of exceeding the memory-limitations of 32 bit but it's quite possible.