I suggest entering a parameter to determine the class of ships - "gargoCraft: false/true" landing "false" by default, true - cargo. For "gargoCraft: false" the standard rules for equipping items apply. For "gargoCraft: true" - any types of items are available for equipment, regardless of settings, even unexplored alien artifacts, but there is no inventory button even if there are soldiers on board. Ideally, "gargoCraft: true" would include the "allowLanding: false" parameter, but it already exists separately.