Author Topic: [Suggestion] Globe Terrain Research Triggers (aka Evolving Globe)  (Read 866 times)

Offline mutantlord

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Hi, I know this is a long shot, but I wish to make a request for this year.

I want to add a feature that certain terrain can only be accessible on the globe once a certain research topic is met.

Reason. My mod has episodes. After a certain episode, the planet under goes a transformation. That transformation requires mixed terrain only that episode allows.

Code: [Select]

globe:
  data: Resources/Old Globe/world.dat
  researchTriggers:                   
        STR_CYDONIAMISSIONFAIL: false
  data: Resources/Old Globe/alienworld.dat
  researchTriggers:                   
        STR_CYDONIAMISSIONFAIL: true
  oceanShading: false
  oceanPalette: 10 
  textures:
    - id: 0
      startingCondition: STR_LANDONLY  
      fakeUnderwater: false 
      terrain:
        - name: ALIENDESERT
          weight: 1
          researchTriggers:                   
                 STR_CYDONIAMISSIONFAIL: true
        - name: DESERTCITY
          weight: 1
          researchTriggers:                   
                 STR_CYDONIAMISSIONFAIL: false
        - name: DESERT
          weight: 1
          #if no research trigger, default terrain remains.

Online Meridian

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Re: [Suggestion] Globe Terrain Research Triggers.
« Reply #1 on: August 17, 2024, 08:12:36 pm »
Hi, I know this is a long shot,

Yes, this is clearly out of scope of OXCE.

After a certain episode, the planet undergoes a transformation.

Anyway, I have experimented a bit to see what could even theoretically be made, but the answer is "basically nothing".
Even the smallest support for "evolving globe" would require a major rewrite.


Moving to Archive.