Author Topic: [Suggestion] Recon Mission Assignment Feature  (Read 2533 times)

Offline DoxaLogos (JG)

  • Colonel
  • ****
  • Posts: 358
  • Squaddie cautiously peering through the breach
    • View Profile
[Suggestion] Recon Mission Assignment Feature
« on: March 06, 2023, 06:00:24 pm »
I would like the ability to send agents to recon a potential mission location before sending in a full team to handle it.

I have a feeling this idea will be very difficult to implement, but I thought it might be worth discussing at least.   

First let me explain why this idea came about.  I had my first cult manor in X-com files which was rough to say the least particularly with where the starting location was.  It would have been nice to have a layout of the compound ahead of time. This thematically seems like a normal thing for military/espionage organizations to be able to accomplish since they have been doing it for decades (pre-1997).  I could have at least planned a better angle of attack tactically speaking.

So what if on the intercept menu for certain missions like alien bases (i.e.  manors) there was a "recon" option where you could click it instead of intercept that pops up a menu to assign agents/soldiers to a "reconnaissance mission"?  It would give you estimate of how long the mission will take to complete with odds of success based on who you assign the mission.  Success rate could be dependent on the stats of the soldier (TU, STR, STA, FA).  Failure could randomly result in either wounded soldiers or dead soldiers.  This is not a mission you actually execute but the game handles behind the scenes kind of like a research project that pops up later with the results when the mission is completed.

Success could be that the tiles are revealed at the start of the mission at a minimum.  Additionally a few enemies could be revealed at the start of the mission (percentage based on success) or just a tally of possible enemies at the mission complete screen.  Again, that number may not be accurate.

The cost is you at least tie up some soldiers and/or a vehicle for a while that can't be deployed on other missions and at worst is you may lose them.  That's the risk reward.   If the capability was added to other missions that timeout, then the risk is that the mission despawns before you get your recon team back and deploy your assault team. 

I figured that the default behavior that this is off, but a modder could add a flag to the mission that enables recon capability if the player would like to try it.   For instance, I would not expect a real alien base to be capable of recon since it's underground and good luck sneaking in. However, a cult manor is above ground with mostly humans which could have closer scrutiny applied to it before sending in strike team.
« Last Edit: March 06, 2023, 06:04:52 pm by DoxaLogos (JG) »

Offline TBeholder

  • Sergeant
  • **
  • Posts: 41
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #1 on: March 10, 2023, 10:48:35 am »
This would be reasonably easy to implement with more X-Com Apocalypse style handling of locations. Send a team to X, scout around, withdraw. Send the reinforcements in.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11727
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #2 on: March 15, 2023, 11:54:48 am »
I think this idea is more in line with From The Ashes, which features a lot of special mechanics like this one.

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #3 on: April 21, 2023, 09:44:39 am »
Yeah, I have a feature like this fully implemented :)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #4 on: April 21, 2023, 09:55:25 am »
Can you please explain what does "fully implemented" mean exactly?

(I have doubts that it is implemented as described in the first post and would like to prevent confusion)

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #5 on: April 23, 2023, 01:53:01 pm »
This means that covert operations in FtA are done as is, documented and do not have anything major in backlog. Although, it does not work like in first post, but initial motivation in design was pretty much the same.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #6 on: April 23, 2023, 01:54:57 pm »
Thanks, all clear now.

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #7 on: May 21, 2023, 11:32:53 am »
Yeah, from what I can tell the feature in FtA doesn't really have anything to do with what is requested. As I understand it, OP is either requesting that retreating from a mission doesn't despawn the mission site and to somehow "preserve" the map layout or to implement some kind of reinforcement mechanic on the player's side.

Offline Finnik

  • Commander
  • *****
  • Posts: 508
  • Finnik#0257
    • View Profile
Re: [Suggestion] Recon Mission Assignment Feature
« Reply #8 on: May 26, 2023, 01:55:55 pm »
lol, storing SaveBattleGame as a persistent object to load it back after debriefing happens sounds like a crazy idea, coding it might release the Kraken =)
I personally would never attempt to do anything towards it