I have a few questions about image limits in OXCE.
(#1)
Is the bulletSprite: BulletSprites.png image still limited to a 35 different projectiles?
(#2)
If bulletSprite: is limited to 35 does reservedSpace: in the metadata.yml increase this limit?
(#3)
When using TFTD do Projectiles and UnderwaterProjectiles each have their own limit of 35 or is it a combined total?
For example would this be 3 out of 35 sprites used or 6 out of the total 35 sprites:
(#4)
Basically the same question but about the hitAnimation: and meleeAnimation: sprites.
Is there a limit and does reservedSpace: raise it?
(#5)
If there is a limit is it the number of hit animation image sets or is it the total number of frames that is the limit?
This is useful to know if hitAnimFrames: and meleeAnimFrames: are going to be used to create longer animations.
(#6)
Geoscape UFO, terror site & base markers. (marker: markerLand: markerCrash: markerIcon:)
Is there a limit to the number of different images that can be used?