Author Topic: [Submod] Space Marine Tweaks  (Read 565 times)

Offline Darox

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[Submod] Space Marine Tweaks
« on: March 16, 2025, 11:22:19 am »
Introducing Space Marine Tweaks, a submod for both 40k and Rosigma that reworks Space Marines to help them feel like proper Marines instead of slightly tougher guardsmen. It primarily affects the Space Marines faction and the Deathwatch strategy for Chamber Militant faction.



Mod.io page:
https://mod.io/g/openxcom/m/spacemarine-tweaks-40k

Feature Shortlist:
- Geneseed management, a limited resource used to transform your Neophyte recruits into powerful Marines
- New Soldier Types; Librarians, Chaplains and more. Specialist Marines with dedicated skills instead of being an armor type anyone can put on
- A new Fire Support system, allowing you to call in precision strikes anywhere on the map
- New armor variants and significant reworks to existing armor
- New weapons added and several existing weapons rebalanced and made more appropriate for the Emperors elite forces, especially Bolters
- Updates to several Spacemarine Crafts; giving them smoke launchers, turrets and bombard firesupport
- Customizable Turrets for Razorbacks; Heavy Bolters, Heavy Flamers & Lascannons
- Deathwatch for Chamber Militant now has you assemble a small elite kill-team with unique gear supported by inquisition forces

Full Changes: Space Marines
Geneseed and Marine Promotions
Marines can no longer be hired directly. Instead you hire Neophytes, cheaper but less capable soldiers who can eventually be promoted into full Space Marines using Geneseed. New Geneseed is acquired each month but can also be recovered from the bodies of your Marines if they die. Space Marines themselves are much more capable to start, their minimum stats significantly higher than Neophytes or Guardsmen.

Specialist Marines
In addition to regular soldiers you can also promote soldiers into dedicated specialist Marine roles, giving them new abilities and gear. Neophytes with psychic ability can be turned into Librarians, and devout Marines can become Chaplains. Primaris Marines also have the ability to become Judiciars or dedicated Apothecaries.
Librarians are able to use 5 different psyker abilities at once, including several new psyker skills.
Judiciar and Chaplains can bless their fellow Marines, removing corruption and protecting from demonic weaponry. Chaplains are also able to use the Crozius to smite foes.
Primaris Apothecaries are more skilled at healing allies and can also heal others while using Gravis armor.

Captains and Captain Commands
Highly experienced Marines can become a Captain, giving you access to a new set of powerful battlefield commands that affect all allied Marines for a turn. Commands require command points earned by killing dangerous enemies but can turn the tide of battle.

Deathwatch Recruitment
Deathwatch Marines are no longer hired like regular soldiers. They are elite veterans with incredible stats and unique weaponry, limited by the size of your Killteam. Major progression milestones like interrogating a chaos leader will increase the size of your Killteam, starting with only a single DW Marine and eventually expanding to ten, including a unique Captain with special equipment and abilities.

New Armor
Several new armors and armor variants have been added for Firstborn, Primaris and Deathwatch:
Firstborn
- Scout Sergeant armor for Scout Strategy: an early game scout suit for Marines meant to bridge regular scout gear and Elite Scout armor
- Vanguard armor variants for Assault Strategy: Has the option to use Lightning Claws and a Storm Shield, as well as allow Chaplains to equip a jetpack
- Signum armor for Devastator Strategy: Can mark targets, increasing the damage they take from future shots
- Terminator armor variants: Terminator suits for Chaplains and Librarians, and reworking of the Terminator Cyclone Launcher
- New Dreadnought armors, Assault Cannon/Fist and Lascannon/Missile types
Primaris
- Assault Intercessor armor, close combat jetpack armor
- Helix Adept armor, an early game medic option for regular marines
- Reworked Gravis armor with new variants allowing much more flexibility with multiple weapon choices
- Gravis armor for Apothecaries
- Phobos Eliminator armor, a stealthy sniper suit
- Veteran armor for Sternguard and Bladeguard, a higher tier tactical armor option for high level Primaris
Deathwatch
- Now has access to Elite Scout, Signum Devastator & Terminator variants for Firstborn
- Can use the new Assault Intercessor & Eliminator armor for Primaris
- DW Gravis armor has been given more options and made more flexible

New Weapons
- Bolters have new sprites to show what ammo type they are loaded with (or empty)
- Bolt Sniper Rifles added to Deathwatch, Primaris & Scout stratagies
- Marine-sized Shotguns
- Volkite Rifles from the Ancient Vault, and Neo-Volkite pistols for Primaris
- Absolvor Pistols for Primaris and Deathwatch
- Plasma grenades and specialist bolter ammo types for Deathwatch
- Special weapons unique to each Deathwatch Captain

Fire Support
A brand new system that allows you to request airstrikes and orbital bombardment on the battlefield, giving you an aerial targeting system to direct strikes anywhere on the map. Craft with 'Bombard' start battles with fire support active on turn 1, allowing you to pick your targets and clear the landing zone.
Spoiler:



Note: This mod is in development and while it does have compatibility with other factions there may be some unusual or unintended behavior when playing as Sisters of Battle or Arbites/Chaos Cult.
« Last Edit: May 14, 2025, 07:37:27 pm by Darox »