Important note :
This minimod will not be updated in this thread anymore, further updates will only be found in the minimod collection for 40k/Rosigma : https://openxcom.old.mod.io/minimods-collection-for-40k-and-rosigmahttps://openxcom.org/forum/index.php/topic,11058.0.htmlIn battles, a lot of Rosigma enemy units, when you manage to kill them will immediately spawn another enemy unit, and sometime that enemy unit will also spawn another enemy unit when (re-killed) etc...
Some people may like this feature of Rosigma, some may not.
I thought about 2 possible alternatives:
The first one is i called the "No spawning units on death for 40k" (Zerotransform) minimod
What it does is that it simply remove the "unit spawn on death" ( spawnUnit: "" ) ability of all the units, exception for the Necrons as their gimmick revive mechanic is based on this.
Meaning that if you run into one of the many disguised units and manage to kill that enemy, it is dead as expected.
The second alternative is the "Transform replacer 40k" (TransformReplacer) minimod.
This minimod does not remove the "unit spawn on death" feature but replace all the units that have the "spawn another unit on death" by their final transformation/real appearance in their transformation line.
Meaning that there's in fact no disguised enemy on the battlefiled, you can imagine this as your detection system having already blown their cover.
Something that makes sense considering the disguised units always appeared as hostile on your radar/minimap anyways.
How to Install
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Obviously require you to have installed the Rosigma expansion for the 40k megamod
Download Zerotransformv2.zip and TransformReplacerv2.zip attached to this post.
Open them, take and move the folders "Zerotransform" and "TransformReplacer"
to ...\OpenXCOMDirectory\User\mods\
or your
C:\USER\YourUserName\Documents\OpenXcom\mods\
Both minimods will be available to enable or disable in the 40k+Rosigma main menu "Mods".
Enable your prefered one by setting it to "YES" (note : they're not incompatible if you enable both, but the TransformReplacer will be the one having the priority and actual effect if you enable both).