Author Topic: Mods for openxcom on other devices  (Read 2186 times)

Offline dervish200

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Mods for openxcom on other devices
« on: July 29, 2022, 01:45:34 pm »
Hello to all.

I just recently learned about awesome project of openxcom.

And i love to play on portable devices.
So i tried openxom port for vita and it works great there.

The question here is,are those amazing mods gonna work correctly on this port! (Or android port)? How much mods for openxcom are demandable for hardware ram or cpu(like vita hardaware)?

Seems super giant mod like X files,won't work as its too big for old hardware as vita,but mods like: final mod pack,awesome guns,multimod or mods like it (with size about 10-15mb) gonna work correctly on old hardware like vita?(latest port of opencxom there from around august 2021).

Thanks.


Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3350
    • View Profile
Re: Mods for openxcom on other devices
« Reply #1 on: July 29, 2022, 03:41:59 pm »
Main limitation is if SDL library is available for given system, for hardware spec probably 1GHz CPU and 1GiB RAM should allow run most of mods.
Probably for small mods less resources is needed (its lot more than original game because near nothing is hard coded in OXC and this have cost).

Best way is simply check it, most of mod creators and OXC developers do not have access to this hardware and because it can't answer how it will behave.

Offline dervish200

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Re: Mods for openxcom on other devices
« Reply #2 on: July 29, 2022, 11:27:13 pm »
Main limitation is if SDL library is available for given system, for hardware spec probably 1GHz CPU and 1GiB RAM should allow run most of mods.
Probably for small mods less resources is needed (its lot more than original game because near nothing is hard coded in OXC and this have cost).

Best way is simply check it, most of mod creators and OXC developers do not have access to this hardware and because it can't answer how it will behave.

Oh tried fmp mod on vita openxcom,and works great,just like original openxcom.No crashes for whole day,just saw some purple tiles (posted screen on mod topic),like texture missing effect.
I guess vita after all can handle mod like fmp(i dont think x files gonna work like that,as its too big).