Hello,
I need help trying to understand the game's inner working when it comes to world space, tile space, voxel space. But especially tile space.
It would be really helpfull if there was some debug setting that draw "tile boxes" around each tile or something, plus some coordinates here and there or so... to get a better understanding of where stuff is...
Perhaps even click on a tile and then get some coordinate, actually in debug mode I see a click message but I am not sure what the coordinates are inside click ? is that screen space or something else ?
I am especially interested in the titles of "line" "rays" and such.
If those could be drawn as the algorithm does it's thing that would be usefull.. it could get messy if multiple aliens/bullits and such per frame and such... maybe I can then myself put some filter in place or so to only active it for a certain unit or something.
Maybe the game already has some kind of debug settings/parameters for this ?
Bye for now,
Skybuck.