Is it possible somehow to create a self-priming grenade? So that when item is created, it is allready primed?
To the point: i want to create corpse, that will explode later, on the next turn after death. "specab" can not be delayed, and corpse can not be of type: 4, so i create another item, that drops down when unit is killed, and then make real corpse invisible (with size 0x0). But if i use fuseType: -3 it will not explode, in any other cases it must be primed manually.
When we create items with terrain, there is "fuseTimers:". But what about items in pockets?
Thanks.