You can now define events, that won't be "scheduled", but will pop up instantly for selected triggers:
1. `successEvents` = mission success
2. `failureEvents` = mission failure (does NOT include mission site despawn)
3. `despawnEvents` = mission site despawn
Each attribute is a weighted list.
One item is picked from the list randomly (considering weights).
Example:
alienDeployments:
- type: STR_TERROR_MISSION
...
successEvents:
STR_TEST_EVENT1: 100
despawnEvents:
STR_TEST_EVENT2: 50
STR_TEST_EVENT4: 50
failureEvents:
STR_TEST_EVENT3: 100
...