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Author Topic: [Submod] Space Marine Tweaks  (Read 201 times)

Offline Darox

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[Submod] Space Marine Tweaks
« on: March 16, 2025, 11:22:19 am »
Introducing Space Marine Tweaks, a submod for both 40k and Rosigma that reworks Space Marines to help them feel like proper Marines instead of slightly tougher guardsmen. It primarily affects the Space Marines faction and the Deathwatch strategy for Chamber Militant faction.



Mod.io page:
https://mod.io/g/openxcom/m/spacemarine-tweaks-40k

Features:
- Geneseed management, a limited resource used to transform your Neophyte recruits into powerful Marines
- New Soldier Types; Librarians and Chaplains - No longer just a type of armor a Marine can wear, these specialists get their own set of abilities and gear
- A new fire support system, allowing you to call in precision strikes anywhere on the map
- New armor variants and significant reworks to existing armor
- New weapons added and several existing weapons rebalanced and made more appropriate for the Emperors elite forces, especially Bolters
- Updates to several Spacemarine Crafts; giving them smoke launchers, turrets and bombard firesupport
- Customizable Turrets for Razorbacks; Heavy Bolters, Heavy Flamers & Lascannons
- Deathwatch for Chamber Militant now has you assemble a small elite kill-team with unique gear supported by inquisition forces

Train novice Neophytes all the way up to veteran Terminators
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Deliver precision strikes anywhere on the map with Fire Support options
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Take advantage of new weapons and abilities
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Note: This mod is in development and while it does have compatibility with other factions there may be some unusual or unintended behavior when playing as Sisters of Battle or Arbites/Chaos Cult.