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XPiratez
(Moderator:
legionof1
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Random Stats on human enemies?
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Topic: Random Stats on human enemies? (Read 2714 times)
peirceg
Captain
Posts: 72
Random Stats on human enemies?
«
on:
November 21, 2020, 01:00:10 pm »
Is it possible within the limits of the engine to mod random stats on existing enemies?
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Meridian
Global Moderator
Commander
Posts: 9086
Re: Random Stats on human enemies?
«
Reply #1 on:
November 21, 2020, 02:04:41 pm »
Yes.
Scripts can add random stat buffs/debuffs to units just before the battle.
Small example:
https://openxcom.org/forum/index.php/topic,7197.msg116928.html#msg116928
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peirceg
Captain
Posts: 72
Re: Random Stats on human enemies?
«
Reply #2 on:
November 23, 2020, 02:39:28 am »
With the help of Meridian we made a mini random stats submod for organic enemies. Humans have a 10% variance in stats, and mutants and monsters around 20%. Could not add armor so I had to edit the Piratez_Armors file.
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OpenXcom Forum
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XPiratez
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legionof1
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Random Stats on human enemies?