Author Topic: Sky Ninja's Airfield - advice  (Read 553 times)

Offline silencer_pl

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Sky Ninja's Airfield - advice
« on: March 16, 2025, 08:15:02 pm »
Hi.

I'm looking for advice how to tackle Sky Ninja's Airfield. What would be the required tech to safely invade it (guns, armor, etc). Is the zone of approach always a danger zone? I've found out that the guards in the bunkers can see you from the start.

Offline John___Doe

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Re: Sky Ninja's Airfield - advice
« Reply #1 on: March 17, 2025, 08:33:58 am »
Your spawn is always in front of the bunkers.

Tanks handle it without any trouble unless you get really unlucky. Blue armor is less safe but still fine.
If you want to do an airfield ASAP for some reason, armored cars and tac armor is enough but not safe. I would not bother on anything less.

Something to crack open the bunkers will make it much easier, so you can go after the warriors inside them before progressing instead of letting them pop out and shoot you.

Offline Delian

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Re: Sky Ninja's Airfield - advice
« Reply #2 on: March 17, 2025, 05:19:15 pm »
To safely invade it, you need strong enough armor, which means tanks. But if you're feeling brave, there do exist other strategies.

The minimal tech strategy involves bringing a CONVOY full of ubers in BRAINER outfits, with maxed out TU, Strength and Throwing, and/or catgirls with CAMO PAINT /CAT. Why these two outfits? Because with their anti-camo/camo they outrange the night vision of Ninja Warriors. NIGHT OPS is also possible with Nightingale 2+, and preferred so you aren't gimped with 1h weapons. So you attack the base at night, you take out the light balls (with DB Shotgun) on your spawn, and then attack Ninja Warriors from 14 (cats from 10) tiles away. Throwing Hammers, Throwing Axes, Javelins are all effective weapons. You rush next to the bunkers, kneel so that that turrets can't shoot you. Next turn you open up the bunker walls and defeat the rest of the Ninja Warriors inside. Then you use these bunkers for camping and take out the rest of the base.
« Last Edit: March 17, 2025, 11:16:59 pm by Delian »

Offline silencer_pl

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Re: Sky Ninja's Airfield - advice
« Reply #3 on: March 18, 2025, 12:47:46 pm »
Thanks for the advice. So cammo is one major thing and tanks other. Though I have a question about their vision, because when I tried a night attack and tried using smokescreen, they saw me either way. Also how to deal with them throwing masters? Because I had the opportunity to encounter grenade throwers from the other side of the map (and pretty accurate too). Do the ninjas have like 100% Thermal vision or something, or is it all because of those glowing balls?

Offline Delian

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Re: Sky Ninja's Airfield - advice
« Reply #4 on: March 18, 2025, 12:56:52 pm »
They have 35% thermal vision, so they ignore 1/3 of the smoke, while you ignore nothing. So smoke is only advantageous to them. Glowing balls only make light. Obviously it's pretty bad if you're standing in light and they're not. As for the throwers, that's why I mentioned rushing next to the bunkers. Since you're spotted at the beginning of the fight, the sniper game mechanic allows enemies to freely shoot at you and throw grenades from beyond visible range. For at least 2 turns. So don't stand out in the open when you know you've been spotted.

Offline Amoebka

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Re: Sky Ninja's Airfield - advice
« Reply #5 on: March 18, 2025, 07:07:16 pm »
To add to the above, you need gas masks if your armor doesn't have them, and you need cigars as well. Poison grenade spam from across the map is absolutely ludicrous since there are no obstacles.

If you are using rum as your main medkit type (generally a good idea), consider bringing extra advanced medpacks too, since they have better stims.

Upgraded fortresses are basically impossible to do cleanly because of the nuclear mortar spam, so better do the airfields with subpar equipment than let them sit and upgrade.