Must admit, I am having a lot of fun with this. I remember playing the original back on my Amiga, what with all of the different versions of Xcom down the years... the hardest decision is which soundtrack to mod in.
Anyway...
A few quesions:
1... I have just started July 1998... I am aware I now have 6 months until colonisation begins. . I am also aware I need promotion 3 by the turn of the year to be in a postion to intercept ufos.
To do that I need to (and this is where I am unclear):
Capture a live one - research Deep one Communities
Capture an Alien - research alien origins
Into the Dark - no idea?
Cyberweb Portals ... no idea?
Do I just need one of, or all 4?
Then I assume I need to take down one of the gangs/cults (think it will be Dagon as I have interrogated the boss guy in a green cloak, and now need to go to a "party").
Or do I need to take down all 4 to get promotion 3?
2... I have just attempted the cave mission. After several turns, the lights all went out and I got attacked in the dark... all my guys started to die... then I realised the game had bugged out, and reloaded and got to replay it in the light (it had me going for a while though, lol).
Then I came across some Silicoids. How do I take them down? I tried to shot them and stun them... presumably fire aint gonna work. I hit them with a torch too. Do I need to complete this mission to get "into the Dark"?
3... My weapons currently feel a bit ineffective. I am mainly using black ops pistols and rifles, and magnums for my high accuracy guys. The damage output is a bit lame though. I assume I need alien alloys to get the upgraded bullets? I have got a couple of disrupter guns from the anthropods, but they dont last long. I do get a bit confused by the way magazines/weapons expend their load. Sometimes you have a full clip for the next mission, other times it just disappears. Should I be a bit further along in weapons tech by this point?
4... I have 50 agents, 20 engineers, 40 or 50 scientists, 4 bases... Have long range sensors researched. I have a fair bit of alien weaponary that I cannot use (I got a ufo landing in the first month... it went to shit, but I did manage to take one down, and with my lone survivor, pick up the body and plasma and did a runner... Just goes to show you how useless Fox Mulder was). I also have a plasma pistol and some sonic weapons that I cannot research. I feel as I am in a good position generally, within six months I should have a radar station and minimal base in every continent (just need Africa and South America). I am only clearing £1m income a month through funding at the moment though, as my research team and engineers are taking a big chunk of cash. Does this sound like a semi decent position?
This is a tricky game, although I have taken in very carefully. Although I got really excited at the durathread factory (thinking it would give me upgraded ammo). So I sent out my "A" team in a humvee and lost 2 commisars and a captain, injuring my commander and another captain. Taught me to retreat if the odds are stacked up (but I was not sure if the mission would repeat or disappear... so I jumped straight in there.
Anyway... Cheers in advance!