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Weapons replacement
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Topic: Weapons replacement (Read 2984 times)
chickenx4
Captain
Posts: 78
We Are The Nobodies
Weapons replacement
«
on:
July 25, 2020, 10:48:52 pm »
how do i replace the Weapons like the sectoid's Weird Cousin mod
«
Last Edit: July 25, 2020, 10:59:29 pm by Solarius Scorch
»
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JustTheDude/CABSHEP
Colonel
Posts: 372
Re: Graphic Gallery
«
Reply #1 on:
July 25, 2020, 10:58:46 pm »
Depends. One way is to insert weapon sprite into spritesheet in your UFO folder. HandOB for example, its one spritesheet file. Just as the FloorOB and BigOBs.
You have to be aware that XCOM uses PCK files, not PNG, so they have to be converted.
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chickenx4
Captain
Posts: 78
We Are The Nobodies
Re: Weapons replacement
«
Reply #2 on:
July 25, 2020, 11:02:00 pm »
which HANDOB is the rifle and the Pistol
what do i need to make a Pck
«
Last Edit: July 25, 2020, 11:06:49 pm by chickenx4
»
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JustTheDude/CABSHEP
Colonel
Posts: 372
Re: Weapons replacement
«
Reply #3 on:
July 25, 2020, 11:18:18 pm »
https://openxcom.org/forum/index.php/topic,1321.420.html
Mapview 2 has PCKview inside. This program lets you convert PCK to PNG and in reverse.
From 0 to 7 its the rifle HANDOB.
There is also browser version of such tools:
https://falkooxc2.pythonanywhere.com
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chickenx4
Captain
Posts: 78
We Are The Nobodies
Re: Weapons replacement
«
Reply #4 on:
July 25, 2020, 11:26:26 pm »
mapview 2 i got covered
edit ive compiled them
«
Last Edit: July 25, 2020, 11:30:55 pm by chickenx4
»
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JustTheDude/CABSHEP
Colonel
Posts: 372
Re: Weapons replacement
«
Reply #5 on:
July 25, 2020, 11:56:26 pm »
Converted and tested. Works perfectly.
Simply move them to UFO directory. Be sure to have backup.
Now you most likely need to replace sounds to sound suppresed and also change the description in UFOpedia. This are however things I never tried.
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chickenx4
Captain
Posts: 78
We Are The Nobodies
Re: Weapons replacement
«
Reply #6 on:
July 26, 2020, 12:15:20 am »
ive done them ive have the back thanks for helping
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Weapons replacement