Author Topic: Moved primitive drawing calls in to Surface  (Read 5813 times)

Offline sir_nacnud

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Moved primitive drawing calls in to Surface
« on: December 04, 2010, 10:42:50 pm »
I moved the primitive drawing calls in to the Surface class as discussed here: https://openxcom.ninex.info/forum/index.php?topic=124.0

I have added the following functions to Surface:
drawRect()
drawLine()
drawCircle()
drawPolygon()
drawTexturedPolygon()
drawString()

These functions should be used instead of directly calling SDL_gfx functions.  Let me know if there is anything I have missed.  See attached patch.

Offline SupSuper

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Re: Moved primitive drawing calls in to Surface
« Reply #1 on: December 10, 2010, 05:58:56 am »
Good job, added to SVN. :)