Author Topic: Editing Difficulty  (Read 2705 times)

Offline peirceg

  • Captain
  • ***
  • Posts: 72
    • View Profile
Editing Difficulty
« on: May 09, 2020, 03:06:35 pm »
With these settings editing the piratez global.rul file will I be able to get the extra spawns from superhuman without the malus to campaign and boost to alien stats?

difficultyCoefficient: [0, 0, 1, 1, 1]
aimAndArmorMultipliers: [0.75, 1.0, 1.0, 1.0, 1.0]
statGrowthMultipliers:
  tu: 1
  stamina: 1
  health: 1
  bravery: 1
  reactions: 1
  firing: 1
  throwing: 1
  strength: 1
  psiStrength: 1
  psiSkill: 1
  melee: 1

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: Editing Difficulty
« Reply #1 on: May 09, 2020, 03:27:44 pm »
I am not answering your question, just clarifying something- you want an easier difficulty, correct? Because that is what raising enemy spawns will do.

Offline peirceg

  • Captain
  • ***
  • Posts: 72
    • View Profile
Re: Editing Difficulty
« Reply #2 on: May 09, 2020, 03:35:15 pm »
Essentially want to play on normal difficulty with the increased spawns of superhuman.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Editing Difficulty
« Reply #3 on: May 09, 2020, 04:02:02 pm »
No, you would have to modify all deployments to manually increase minimal numbers.