I would like to have a simple range multiplier for under water missions. Something like
waterThrowRangeFactor: 1.0
waterShootRangeFactor: 1.0
in global vars.rul or overridden in items.rul.
So if I think throwing of things should normally go half the way, I would set waterThrowRangeFactor: 0.5 in my vars.
And if I think these special grenades should fly only 40% of air range in water I would set for that weapon in items waterThrowRangeFactor: 0.4
And shooting range factor only reducing the max range values of the weapon (maxRange, autoRange, snapRange, aimRange).
Ok, waterShootRangeFactor is not really necessary, I guess I could limit weapons to land only or water only, applying different ranges.
But I would not like to give water grenades the triple weight in inventories only to make them fly less far.
That request is so simple and the problem so old, that I wonder if there is a solution already? But I can not find it, not in ruleset reference and not here in the forum.