Author Topic: XCF readiness mechanics edits. new problem  (Read 5912 times)

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: XCF readiness mechanics edits. new problem
« Reply #15 on: March 17, 2020, 09:06:03 pm »
If you only get one firing experience point, you have a chance of rolling +0 gain in firing accuracy but still get the secondary stat rolls. You need at least 3 experience in primary stats to guarantee at least +1 in that stat, except for bravery which needs something like 10 experience for guaranteed gain.

Offline WaldoTheRanger

  • Colonel
  • ****
  • Posts: 112
    • View Profile
Re: XCF readiness mechanics edits. new problem
« Reply #16 on: March 17, 2020, 09:22:22 pm »
Oh I'm dum. I was confused by the difference between xp and the actual stat increases.
that's cool. actually a bit more useful anyways.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11732
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: XCF readiness mechanics edits. new problem
« Reply #17 on: March 19, 2020, 12:42:23 pm »
Guys, I appreciate the enthusiasm, but I've already made some decisions (based on our previous conversation). So feel free to experiment of course, but we don't really need anything else at this point for XCF.

Offline WaldoTheRanger

  • Colonel
  • ****
  • Posts: 112
    • View Profile
Re: XCF readiness mechanics edits. new problem
« Reply #18 on: March 20, 2020, 10:46:56 pm »
What a relief. I was very quickly getting in over my head :)

can't wait to see what you've got coming.