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XCF readiness mechanics edits. new problem
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Topic: XCF readiness mechanics edits. new problem (Read 5912 times)
ohartenstein23
Commander
Posts: 1933
Flamethrowers fry cyberdisk circuits
Re: XCF readiness mechanics edits. new problem
«
Reply #15 on:
March 17, 2020, 09:06:03 pm »
If you only get one firing experience point, you have a chance of rolling +0 gain in firing accuracy but still get the secondary stat rolls. You need at least 3 experience in primary stats to guarantee at least +1 in that stat, except for bravery which needs something like 10 experience for guaranteed gain.
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WaldoTheRanger
Colonel
Posts: 112
Re: XCF readiness mechanics edits. new problem
«
Reply #16 on:
March 17, 2020, 09:22:22 pm »
Oh I'm dum. I was confused by the difference between xp and the actual stat increases.
that's cool. actually a bit more useful anyways.
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Solarius Scorch
Global Moderator
Commander
Posts: 11732
WE MUST DISSENT
Re: XCF readiness mechanics edits. new problem
«
Reply #17 on:
March 19, 2020, 12:42:23 pm »
Guys, I appreciate the enthusiasm, but I've already made some decisions (based on our previous conversation). So feel free to experiment of course, but we don't really need anything else at this point for XCF.
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WaldoTheRanger
Colonel
Posts: 112
Re: XCF readiness mechanics edits. new problem
«
Reply #18 on:
March 20, 2020, 10:46:56 pm »
What a relief. I was very quickly getting in over my head
can't wait to see what you've got coming.
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XCF readiness mechanics edits. new problem