Author Topic: Separate Underwater Fire and smoke particles.  (Read 2510 times)

wcho035

  • Guest
Separate Underwater Fire and smoke particles.
« on: January 05, 2020, 03:35:07 pm »
Hi, I am looking to implement underwater fire and dye particles from TFTD so it will go concurrent together with UFO's fire and smoke in my mod.

Does anyone know where in extrasprite.rul I can implement this? If this is possible.

For example. Smoke grenade generate smoke and dye grenade generate bubbles underwater.

Just like land and sea, projectiles and explosions have separate and segregates entries. I assume fires and smoke particles has the same?
« Last Edit: January 05, 2020, 03:49:07 pm by Precentor Apollyon »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Separate Underwater Fire and smoke particles.
« Reply #1 on: January 05, 2020, 05:45:40 pm »
Same way as in vanilla TFTD.

Dye grenades do smoke on surface and bubbles underwater.

In the ruleset reference, check "smokeOffset", "underwaterSmokeOffset".
Sprites are in "SMOKE.PCK".

wcho035

  • Guest
Re: Separate Underwater Fire and smoke particles.
« Reply #2 on: January 05, 2020, 06:32:45 pm »
Thanks Meridian, what about fire? Like there is the greenish fire from TFTD, is there an offset for this?

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Separate Underwater Fire and smoke particles.
« Reply #3 on: January 05, 2020, 10:44:54 pm »
no

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Separate Underwater Fire and smoke particles.
« Reply #4 on: January 06, 2020, 01:42:13 am »
Greenish fire in TFTD was just the different palette from UFO.

wcho035

  • Guest
Re: Separate Underwater Fire and smoke particles.
« Reply #5 on: January 06, 2020, 02:34:34 pm »
Thank you Meridian and Ohartenstein23.

Feature has been inplimented.