Author Topic: HWPs Suggestions  (Read 22219 times)

Offline moriarty

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Re: HWPs Suggestions
« Reply #15 on: January 27, 2012, 04:30:19 pm »
because a post in the new weapon idea thread got me thinking about it, here the same thing in the right thread:

I think it might be nice to have an unarmed but heavily armored support tank. the idea would be that your troops can use it as mobile cover (or, of course, you might use it as a scout/spotting unit). it would have something like 5-10x the armor value, but no weapon of its own.

it would only make sense as a Tracked Chassis unit, I think. if you want to prevent its (mis)use as a scout, you could also limit the speed.
I would primarily use it for slow advances in open areas... for example the street in a terror site. I hate it when half my team dies because a pack of cyberdisks lurks in the shadows on the other side.

Offline Chiko

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Re: HWPs Suggestions
« Reply #16 on: February 02, 2012, 07:33:23 am »
Hmm... It's an original idea. I'll see if I can do something with the sprites.

Offline luke83

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Re: HWPs Suggestions
« Reply #17 on: February 02, 2012, 08:22:43 am »
Been thinking about those walker of your as a Terror unit for one of my Gangs ( since there in league with the aliens) Have you got the entire sprite set of them completed ?

Offline Chiko

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Re: HWPs Suggestions
« Reply #18 on: February 02, 2012, 08:46:42 am »
Well, not really. The different sections for Unit sprites, specially the big ones kinda confuse me. I have tried to move to unit sprite sets but it makes my head hurt by just looking at them. :P

I can only make example sprites for now.

Offline luke83

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Re: HWPs Suggestions
« Reply #19 on: February 02, 2012, 08:52:04 am »
Thats cool there's no rush , i know what its like when you sit down to modify a entire set of sprites its a huge job ( especially when your note getting paid :P ).

Offline papamaanbeer

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Re: HWPs Suggestions
« Reply #20 on: October 31, 2012, 10:07:46 pm »
i have red" this yesterday,
and today couldnt stop thinking about the heavy armor tank to take cover behind.
(at first i thought it was to bulky and would have to move to slowy (because of its armour)
and with slow speed it wouldnt realy do a good job)

i would like to ad to this idea, to give it a smoke grenade launcher
and the abilety to create a smoke screen around its self.
it would not need to have ridiculous armor strenght.
and still provide cover.
smoke does actually impair aliens vission right?! 

Offline Warboy1982

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Re: HWPs Suggestions
« Reply #21 on: November 01, 2012, 05:37:06 am »
i've got this semi-working in my fork, but the turret placement isn't quite working out right, i guess i have no choice but to redraw some sprites, but i've got a draw routine in place for it. i'm gonna try to work on the sprites for it today, get it looking just right, thankfully, because of the way it is drawn, the turret can appear "embedded" in the chassis rather than superimposed. i'll let you know what level of success i can achieve, this idea is well worth the effort.

Offline Warboy1982

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Re: HWPs Suggestions
« Reply #22 on: November 01, 2012, 12:35:10 pm »
k, so....

please note: these are in-game, and not mock-ups.

raw sprites:
https://dl.dropbox.com/u/47596892/tank2.rar

.pck format:
https://dl.dropbox.com/u/47596892/tank2pck.rar

Offline luke83

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Re: HWPs Suggestions
« Reply #23 on: November 01, 2012, 12:58:35 pm »
Nice work , When you get time you should add them to the Mod site for Long term storage ;)

Offline Yankes

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Re: HWPs Suggestions
« Reply #24 on: November 01, 2012, 01:14:53 pm »
MechWarrior :D Now only add pilot that need operate it (when destroyed he can exit it or die inside) and allow equip different weapons (only before fight).

Offline Chiko

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Re: HWPs Suggestions
« Reply #25 on: November 10, 2012, 04:31:02 am »
Nice to see someone managed to make the human-created sectopod real. Only thing we need now is having the HWPs and cannons/launchers as separated items already. :3
« Last Edit: November 11, 2012, 03:39:38 pm by Chiko »