Rejection reason: Sorry, but if I could, I would remove also the Hard Ironman feature. It's actively hurting me as a dev that people cannot provide much needed save files. I'm not going to shoot myself in the foot.
I don't want to play Ironman. It is too hard and unforgiving. But also I don't want to be a wascally savescumming wabbit. FLUFF saving each FLUFFIN' turn, but a chance to correct some mistakes is what I would like to have. So, the request:
Soft-Ironman mode. You can save manually only few times per mission (eg. twice).
Logics: manual saving creates a counter in the sav-file, something like saveWarning: 1. When this counter reaches the limit (set up in Global vars), manual saving is disabled. From this point saving on this mission works as classic Ironman. Maybe the counter can be placed in some distant hidden file, so players can't edit it easily - but dunno how to make this working properly (if only all missions would be created with their own unique ID and by that the engine can always clearly determine which counter for which mission was created).