Author Topic: few notices and suggestions  (Read 2201 times)

Offline LytaRyta

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few notices and suggestions
« on: November 04, 2019, 07:49:44 pm »
( @SSolarius )

1.)  which (sub)mods do yu recommend turn on, activate, and whats not ?


2.)  rank´ing, order of the mods,
place, ranks of major and minors mods too

does it depend on what place on the list of the mods they are placed ?
(does the functioning of the mod depends upon theyir order, rank-ing in the mod´ list ?



II.  vehicles

1.)  cars,

car - i think top speed is set-up too much,
too quick speedy - for offices clerks´ ..Sedans, /bmw, (Peugeots..)    from,  made in ~~1984 ~1988 ~~ 1996,  is 200 km/h   ( ..or even in miles per hour? )   too much off..

..around ~~ 120 ~ 160, as very maximal speed would be fine & fair enought, for those upper-middle (and higher) class cars from *80 /  90* years..


that van would have just 1 weapon pod..   
(mounted
..at his cargo space, at back| )


2.)  that APC, armored (fighting) transporter

- he definately WOULD have at LEAST (but better really 2)   1 mount'ed  weapon pods..  for lightier weapons,
( = ..up to ~~30 ~ 50 mm Melara, /Bushmasters, etc rapid-fire autocannon.. - as in automatic weapons ("turret") platform

en plus:
1x           12,7 ~ 16mm  heavy machine gun,   hard-mounted on pod
1 ~ 2 x    7,6  light machinegun, on flexible, circle -turn-able pod


..and speed again: 
top speed 75 mph (km/h)   would be more fitting for that armored troops carrier

and such 130 kmph  i would get to the VAN
« Last Edit: November 05, 2019, 05:42:17 pm by LytaRyta »

Offline Solarius Scorch

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Re: ..my few notices, suggestions for X-CFiles, / *A-51
« Reply #1 on: November 04, 2019, 07:57:31 pm »
( @SSolarius )

1.)  which (sub)mods do yu recommend turn on, activate, and whats not ?

None.