C) If I could I would! I'm in January, second year, and I still have to find the guild stapler, so no workshop. I have a guildmaster in prison, though. I wish I could trade him for some office supplies
I had a look at your save. Some very obvious things you can do better.
You have a second base, but no radar in it. This is the essence of your score problem, that you did not detect the excavator. Radar is important, not caring about radar coverage is the root of your problem. When you build a new base, the first three buildings need to be: burrow, radar, hangar. The burrow has storage and housing so you can put troops. Radar is obviously for radar coverage. And hangars you need to get expeditions, which you need for radar coverage.
More radar = more missions = better score.
You did not build any radar in your whole campaign, and the game rightfully punishes you for it. Radar coverage = game progression.
You have chateau researched, you have 117 apples in store. You have 85 workshop space, yet only have 30 runts hired. You apparently do not realize how much money you can make by selling wine.
10 runts producing wine make a profit of roughly 350k per month. You have 55 free workshop space, so you miss out on 2 mil per month. And you can still build 2 more extractors in your main base to make even more money.
Next, you have 3 free lab space. Brainers actually earn you money too because reasearch gives score and score gives money. It depends on what you research, but roughly brainers make about the same money as their upkeep costs. So it is important to go to maximum brainer capacity as early as possible. If you don't have maximum brainers by the end of the third month, you are definately spending your money wrong.
Next on money: You don't need to stockpile hellerium. You have 126 hellerium, but nothing that actually uses it. Sell it all, buy brainers from the money. Same goes for plastasteel, ship engines and slave AIs. Keep a few, but sell the rest. Right now you are paying workers to keep stuff you should have sold a long time ago.
One more money thing: You have a weed farm. Weed farms actually make less money than regular farms. I didn't want to believe it, but this is the way the game is designed right now. Only build weed farms when you actually need the weed for something. They don't make money.