Author Topic: New error and CTD in TEW  (Read 3133 times)

Offline alinare

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New error and CTD in TEW
« on: February 06, 2019, 07:50:24 pm »
Hello:
I need some help again. I wouldn't want to abuse anyone's patience or be tiresome, but I have tried to solve this error by every means at my disposal, and I no longer know where to continue.
I managed to update the mod thanks to the invaluable help of Meridian and those who responded kindly, but when I try to start a mission, either in the Geoescape or in the battle simulator, another error appears, std:: bad_alloc with the consequent CTD. I can't figure out what it could be, and it also happens when I initiate an interception in the Geoscape.  I still have to correct some more images with the right palette, after modifying or replacing others, but I don't think it's a matter of that, - although I could be wrong, of course - and the attached openlog does not indicate what kind of failure it is. It only qualifies it as an error.  The openlog alerts, for each wrong image, are different. I'm going to reorganize the structure of the mod so that it is not so chaotic, I learned the lesson, but first I would like to let it work because I have managed to update it, if possible. The mod worked normally until a November exe version last year.
Thank you very much in advance.

Offline Meridian

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Re: New error and CTD in TEW
« Reply #1 on: February 06, 2019, 11:28:56 pm »
Congratulations.... you have run out of memory.

Solutions:
1/ if you have more than 4GB RAM, try the 64bit version of OXCE: https://lxnt.wtf/oxem/builds//Extended/Extended-5.2-b5dcebc3c-2019-01-31-win64.7z
On my PC with 16GB RAM, it works.

2/ put your 4000 mods into 1 mod... or at least less than 100 mods.

Offline alinare

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Re: New error and CTD in TEW
« Reply #2 on: February 08, 2019, 01:31:04 am »
Hello:
It's fixed. Works seamlessly with the 64-bit exe.
Thanks for everything.