So rather then wall o text the discord more on my thoughts on my first run, and to preserve those thoughts for future reflection, i commit them here.
First the good points.
Atmosphere: Excellent, it really does feel mystery and X-files like. Plenty of fluffy touches, that make for an atmospheric experience. Well done.
Content: Seems varied and good, from what i can tell. The first run ended almost 6 months before the invasion, and i never got much cult progress. Final judgment withheld, as i dont feel i saw a sufficient amount to render a full opinion. But what i did see was good.
The Bad:
Pacing: Holy Balls, there so much going on at any given time that is easy to feel overwhelmed. There are just sufficient signposts of progress that an Xcom vet can muddle along alright, but i felt almost lost, and had to spoil the tech tree to actually make sense of what the signposts told me to do. Later runs likely will feel better cause i know more about what to do. On too the next set of pitfalls.
A second element in pacing worthy of note, is that there are imo to many content Arcs operating at once to get a good feel for any of them. It's all just one huge mashup. Zombies, Creatures, 4 cults, undercover and the occasional ship. 7 sometimes 8 types of things competing for your limited ability to respond. And if the RNG is not in your favor the cults just dont work out. I was only able to progress Black Lotus to the operations stage during my 18 months and when i did they vanished for the next 4 months and the run was over.
The Ugly:
Balance: This is totally impossible to even give a fair assessment. This stems from the above pacing problem, since all but the barest tools must be scavenged from the fallen and defeated. Scavenging by itself is in keeping with the mod style, but the variety or not of drops is on a exceptionally wide spread of RNG. I ended up skipping almost directly to promo 2 and invalidated most drops without ever noticing(skipped nitro express utterly, didn't even know it existed). On the other hand there are some quality drops that i nearly missed out on due too mission crowding(M60 and other military carried things, only 3 military v monster spawned in total. I only reached 1.)
Final assessment:
Gona take more swings, if only to give the mod the opportunity to show all it has to offer. Good and bad aspects but quite the perceived potential.
Specific suggestions/gripes:
More map clear space around cars vans and humvee. Very often i found i was so crowded in by trees, bushes, rocks, and other map features that i could not make the first turn flee/engage judgment as anything but a blind coin flip. Humvee in particular thought it belonged in a hedge maze during this campaign.
Tack on another year before the invasion or otherwise adjust mission spawning to reduce overcrowding. Intentionally concealing what exactly is going on with cults and creatures in the briefing is okay, but what i observed was such a large variance in allowed progress, particularly between Promo II and containing the first cult. Between getting early promo II and the start of 1998 i saw almost exclusively the lesser cult activity and not the outposts with the officers needed to progress the cults aside from lotus. And once the witch was integrated and lotus operations researched, the lotus stopped clean for 4 months by which point game over. Granted i could not attend all missions that popped in that time frame so there very well could have been what i needed and i was simply overloaded for the agents i had and the blind picks i made.