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Author Topic: Xeno Operations Let's Play No. 2  (Read 5312 times)

Offline Somedudesbutonly1

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Xeno Operations Let's Play No. 2
« on: July 23, 2018, 06:55:49 am »
Welcome too my second attempt at the Xeno Operations mod by XOps! Join XCOM against the never ending battle against the evil Xeno's! Some backstory: In 1998 alien sightings skyrocket and the UN realizing that the Praetors might be responsible, the UN activates the long dormant XCOM Contingency With roots founded by the Xenonauts. Some notes: Sooooo... This is my second attempt at a let's play! (This time I'm not going to break as many rules!), I's going too be Non-Ironman and also Superhuman, soooo....

Some Story Notes:

XCOM AIRCADET TRAINING TAPE:

     Welcome Aircadets! You've been hired too be a/an XCOM too be a pilot, however you will not need any hands on experience during your stay here. As the aircraft provided by the USAF have been modified too be able to be remotely piloted. THIS TECHNOLOGY IS DECADES AHEAD OF IT'S TIME, YOUR EMPLOYERS ARE LYING TOO YOU, WE HAVE HAD CONTACT WITH EXTRATERRESTRIALS BEFORE! The X-35 has also been modularised too fit any XCOMtrademark Air craft weaponry. The SR-71 has also been modified too have a larger rad- THERE IS NOT WAY THAT XCOM HAS ACCESS TOO RADARS THAT CAN SCAN HALF A CONTINENT IN A RECON AIRCRAFT- *Door smashes open* -  RĘCE DO GÓRY! - DO NOT BELIEVE THIER LIES- *Gunshot Noises* - ARRGGHHH, REMEMBER 4/23/1953! - *Noise of collapse* - And that is the full extent of your training, now do your planet proud!

Any who be sure too post names of future soldiers, so I don't have too name everyone Placeholder! There are a few classes: Riflemen, Marksmen, Heavy Weapons, Scout and Shotgunner. If I do not reach at least 8 names (matching the classes listed below) then I will not be able too continue

Edit: I did not contact discord directly this time (I linked this page but didn't ask them), because I didn't want too double post.

Edit: I am also using Alien Pick Up Weapons, TFTD Damage and ImprovedNations
« Last Edit: July 23, 2018, 05:03:50 pm by Somedudesbutonly1 »

Offline Somedudesbutonly1

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Re: Xeno Operations Let's Play No. 2
« Reply #1 on: July 23, 2018, 06:37:24 pm »
XCOM DIRECTOR REDACTED TEXT JOURNAL No. 1

          It's been two days since I've been stationed here at X-BASE: ONE and a couple hours earlier we detected two Very Small UFOs over Africa and Italy. The X35 D Interceptor is one tough plane fighter I'll tell you what, took almost no damage from both encounters. We've also asigned codenames too the soldiers before they can enter custom codenames themselves.
 
  ~Signing off Cmdr. REDACTED

XCOM HEAD RESEARCHER REDACTED LOG No 1.

         The laboratory here is amazing! Tungsten Alloy sealed sound and acid proof walls, Atomic Microscopes, the tech here is state of the art. I've assigned the Majority of the scientists on creating a Titanium Alloy Plated Kevlar full body suit using state of the art metal forging techniques. Others I assigned too create a new Interceptor and new Aircraft weapons designed too exploit weaknesses in salvaged UFO parts.
 
 ~Signing off Doctor REDACTED

Offline Somedudesbutonly1

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Re: Xeno Operations Let's Play No. 2
« Reply #2 on: July 23, 2018, 11:42:24 pm »
Mission Transcription:

1217: Operatives Arrive At UFO Crashsite-1

1218: Operative Alpha throws a smoke grenade too disguse the team, whilst Hostile-One attempts too supress Operative Alpha; OPERATIVE ALPHA IS TERMINATED

1219: Operative Delta and Operative Beta secure the Office Building.

1220: Operative Echo and Charlie secure the UFO. Operative Charlie Finds Hostile-Two.

1221: Operative Beta Terminates Hostile-One, Hostile Three Spotted, Operative Echo Follows; OPERATIVE ECHO IS TERMINATED

1223: Operative Beta incapacitates Hostile Three. Operative Charlie secures the UFO.

1225: OPERATIVE CHARLIE IS TERMINATED; OPERATIVE BETA IS INCAPACITATED; Hostile Two Terminated.

Salvage List:
 - 5 Square Meters of Unidentified Alloy
 - 10 Grams of Unknown Heavy Element
 - 1 Alien Light Handheld Weapon
  - 2 Alien Light Handheld Weapon Magazene
 - 1 Alien Light Automatic Weapon
  - 2 Alien Light Automatic Weapon
 - 1 Blade made of Unidentified Alloy
 - 3 Alien Explosive Device
 - 1 Specialized EM Wave Emitting Device
 - 4 Alien Corpses
 - 1 Unidentified Radiation Emitting Device
 - 1 Unidentified Computer
 - 4 Unidentified Sensor
 - 1 Unidentified Atmospheric Processor
 - 3 Alien Nanobot Storage Device
 - 3 Unidentified Wireless Communicator

Head Researcher REDACTED No. 2

         We've created a Prototype of the Titanium Armor, however we've also done an examination of the Alien Unidentified Wireless Communicator, it uses a frequency that we cannot detect, it is mostly useless too us, but we have sold most of them too a start up company named, what's it called, Tee-Mobl?

Offline Somedudesbutonly1

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Re: Xeno Operations Let's Play No. 2
« Reply #3 on: July 24, 2018, 12:07:54 am »
Mission Transcription No. 2

1261: Operative POSIEDON arms and throws a Smoke Grenade.

1262: Operative POSIEDON and DEMETER secure the SKYRANGER. Operative POSIEDON Spots Hostile-One. Operative ZEUS terminates Hostile-One.

1264: Salvage begins

Operative ZEUS Promoted too Sargeant

Salvage List:
 - 4 square meters of Unidentified Alloy
 - 4 Alien Corpses
 - 12 Unidentified Sensor

Offline Somedudesbutonly1

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Re: Xeno Operations Let's Play No. 2
« Reply #4 on: July 24, 2018, 12:10:11 am »
Oops forgot the pictures. :(

Offline Somedudesbutonly1

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Re: Xeno Operations Let's Play No. 2
« Reply #5 on: July 24, 2018, 12:25:29 am »
Yeah I'm retiring this let's play too, I'm sorry (Not that anyone cares), but I'm feeling that this isn't very fun, it's just after action reports, and nobody is giving me feedback really so I'm assuming you all are neutral or negative about this. Bye.