Or just make maxed out stats red in the training menu. I remember proposing it before, but can't remember if there is any inherent problem with it.
Yes, the problem is there is no red color in basescape.There are literally only 5 colors: white, light blue, yellow, pink and purple.
I think purple would be okay, maybe... It's dark, so may appear "disabled". Perhaps.
Purple is already used for soldiers not in training... actually the only color not used on that GUI yet is pink.
Why discussing colors? My solution was much better than colors. There is no reason to keep someone, who reached all trainingstatcaps, in training. Not training in red, blue, purple or pink. No training.
Or a notification screen ? Like when research or production end ?This may be the most generic answer : if a game/mod is balanced to let training reach the unit caps, it's probably important for the player to swap units, or transfer them away from the training base.Units have completed training at {BASE} [OK] [View Base]
extraStrings: - type: en-US strings: STR_TRAINING_FINISHED: "Training Finished" STR_NO_DONE: "DONE"
- Fully trained soldiers will be removed from training automatically- You will be informed by a new GUI- You won't be able to assign a fully trained soldier back into training- Fully trained soldiers have status "DONE"Code: [Select]extraStrings: - type: en-US strings: STR_TRAINING_FINISHED: "Training Finished" STR_NO_DONE: "DONE"