I'm making a "total conversion"/faithful mod for X-Com but I have a strange quirk in which I avoid using explosive devices when playing X-Com. So I'm looking for players who love to blow up terrain in order to win battles. If you like using explosive weapons, I'd like your input.
I am providing a copy of my current developmental version for my full mod, or you can check out my individual mods by searching Reaver in the openxcom forums or mod portal.
You don't have to test these mods to give me useful feedback. I want to know what you guys think are good damage, explosion radius, and cost values for various weapons. I want to know what you think of the explosive techs I have added. Have you used explosives from other mods or tweaked your own values? What worked best for you?
My goal is to make the game offer the player an array of choices which enable them to make decisions based on their needs, such that difficult situations can be challenging rather than crushing, and if you play well you will do well. I want a game that obliterates the new player just like the original X-Com, but which seems almost like child's play to a veteran--though just the same I want harder difficulties to challenge even veterans. I want every technology to seem useful at times so nothing is completely redundant, I want any technology to be well balanced such that it is unique and effective, but not overpowered. So if you're a veteran of using explosives, optimally you should feel that your playstyle is valid but not necessarily the best way to play.
Here is a gallery of images featuring explosives from my mod used on the field:
http://imgur.com/gallery/oIyli