I have permanently set customArmorPreviewIndex icons for outfits of your mod at positions 240-243 on my spritesheet - it costs me nothing and it will help you maintain the mod (and I will probably merge it sooner or later, the white fur outfit is pretty awesome - keep them going
). There is also a bit of arcane knowledge shared by the Code Gods which will further help:
Buscher
- &STR_ENGINEER
name: STR_SECTOID_ENGINEER
getOneFree: !remove
- STR_SMALL_SCOUT
- STR_MEDIUM_SCOUT
- STR_LARGE_SCOUT
- STR_HARVESTER
- STR_ABDUCTOR
- STR_TERROR_SHIP
- STR_BATTLESHIP
- STR_SUPPLY_SHIP
works fine (of course you can replace remove with add)
Options available for STR_SECTOID_ENGINEER at line 118 are: !!seq !add !remove
Meridian
research:
- name: STR_SECTOID_ENGINEER
getOneFree: !add
- STR_MOTION_SCANNER
- STR_MEDI_KIT
The first yaml command allows to remove items from any list, the second to add, without the need to copy and modify the whole master mod file.