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OpenXcom Forum
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Modding
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Released Mods
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XPiratez
(Moderator:
legionof1
) »
Terrain based critters
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Author
Topic: Terrain based critters (Read 9053 times)
BetaSpectre
Colonel
Posts: 128
Re: Terrain based critters
«
Reply #15 on:
October 13, 2016, 12:09:51 am »
Multiple factions would be really nice. Like civilian police.
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Eddie
Commander
Posts: 560
Re: Terrain based critters
«
Reply #16 on:
October 30, 2016, 05:06:33 pm »
So I've added a chance of blood hounds (lowQty: 0, highQty: 0, dQty: 2) to all my civilian shippings, with "percentageOutsideUfo: 100". Yet they always spawn inside the Ufo. What am I missing?
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Dioxine
Commander
Posts: 5460
punk not dead
Re: Terrain based critters
«
Reply #17 on:
October 30, 2016, 06:35:47 pm »
You're missing a complete rework of nodes of all maps. The 'percentageOutsideUfo:' is just a nice suggestion to the engine and usually doesn't work.
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Eddie
Commander
Posts: 560
Re: Terrain based critters
«
Reply #18 on:
October 30, 2016, 07:18:06 pm »
And here I thought this was easy... Damn. But thanks for explaining.
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OpenXcom Forum
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Modding
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Released Mods
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XPiratez
(Moderator:
legionof1
) »
Terrain based critters