Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 23, 2024, 01:57:04 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Work In Progress
»
Claymore and special mines
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Claymore and special mines (Read 3031 times)
HelmetHair
Colonel
Posts: 360
He who laughs last thinks fastest.
Claymore and special mines
«
on:
August 07, 2016, 03:52:53 am »
Anyone have a clue if a grenade type weapon could deal HE and pellet type damage in a direction.
So things like Claymore etc.
Or
A sentry mine which when activated would shoot bullet.
Or would simply light up when an enemy or soldier would walk near it.
Thoughts?
-HH
Logged
nadir-1648
Captain
Posts: 90
Oh yes, this is going to be dreadful.
Re: Claymore and special mines
«
Reply #1 on:
August 07, 2016, 06:26:16 am »
Pretty much all you can do at this point is make it go boom. This may be different in Extended, but in the main OpenXcom branch, mines just asplode like any other grenade.
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11722
WE MUST DISSENT
Re: Claymore and special mines
«
Reply #2 on:
August 07, 2016, 11:14:56 am »
No, it's not possible with OXCE yet. There is damageAlter, but I don't think it can do what you want. Yet.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Work In Progress
»
Claymore and special mines