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Mod "necromancers" - idea for modification
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Topic: Mod "necromancers" - idea for modification (Read 3126 times)
Komandos
Sergeant
Posts: 30
Mod "necromancers" - idea for modification
«
on:
February 13, 2022, 12:51:59 pm »
Mod "necromancers" - hiring new warriors takes place on the battlefield, due to enemies killed in a certain way.
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The Martian
Commander
Posts: 754
"It implores you to listen to its arguments..."
Re: Mod "necromancers" - idea for modification
«
Reply #1 on:
February 13, 2022, 05:18:17 pm »
I think you may be able to achieve that in
OpenXcom Extended
by creating a manufacturing project that produces the type of soldier you want as its end product, see the
spawnedPersonType:
spawnedPersonName:
spawnedSoldier:
variables in the
Ruleset Reference
.
«
Last Edit: February 13, 2022, 05:23:37 pm by The Martian
»
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Komandos
Sergeant
Posts: 30
Re: Mod "necromancers" - idea for modification
«
Reply #2 on:
February 13, 2022, 07:32:11 pm »
Use corpses and prisoners to produce new soldiers?
Also, necromancers can use corpses in battle instead of first-aid kits.
«
Last Edit: February 13, 2022, 07:37:17 pm by Komandos
»
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Mod "necromancers" - idea for modification