Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 25, 2024, 10:07:08 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Released Mods
»
[MISC] BIGOBS/Terrains
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [MISC] BIGOBS/Terrains (Read 4437 times)
new_civilian
Commander
Posts: 725
[MISC] BIGOBS/Terrains
«
on:
September 10, 2016, 11:48:00 am »
Some minor things, not sure where to post them.
I made them for myself to replace the stun launcher and blaster launcher.
«
Last Edit: September 10, 2016, 11:50:49 am by new_civilian
»
Logged
new_civilian
Commander
Posts: 725
Re: [MISC]
«
Reply #1 on:
September 10, 2016, 11:49:39 am »
A terrain (along with a different-item variant) that can be used for a cave-like alien base variant
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11728
WE MUST DISSENT
Re: [MISC] BIGOBS/Terrains
«
Reply #2 on:
September 10, 2016, 12:36:59 pm »
Thanks Civilian!
I'm especially interested in the cave-like base. I have some loose plans to make race-dependent bases, this should come in handy.
Logged
davide
Commander
Posts: 565
Re: [MISC] BIGOBS/Terrains
«
Reply #3 on:
September 11, 2016, 11:43:22 am »
I found a Luke's old file, there are some good ideas too
«
Last Edit: September 11, 2016, 11:47:02 am by davide
»
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Released Mods
»
[MISC] BIGOBS/Terrains