- Seagull Missels purchaseable for 50k each, is anyone buying these like...ever ?
When would it be worth it to spend like a million credits (if lucky!) to down a random shipping ? I cant imagine a situation like that.
- Early game armour...personally i feel like every single early game armour is useless, except for the Runt (to carry stuff). I cant imagine when or why i would equip scout, adventurer, pirate, rags, nude at all...i basicly buy a handful of Tac Vests from the Market right after i can sell my first Engine and Slave AIs. All other (starter) chest pieces, seem to be clutter to me. When and why would you use them ?
- Early game, instead of fighting with muskets and flintlocks, the very best approach (to me) seems to be to just buy a handful of Hunting Rifles for their excellent damage and accuracy. Like no other weapon on the market is as powerful, except a flamer (when breaching)
Whats another really **valid** early game (im talking first 2/3 battles) approach all things considered (costs, training, risk for Gals) ?
I think one could make a point for just getting rid of muskets and flintlocks and just give the player another 30k money so he can buy what he likes instead of offering flavourful but in the end useless clutter items ?
- Brave Whaler vessel: in general, my opinion is that missiles arent useful, they cost too much, dont hit and you only have very few of them. Even with "buff" slot items. I cant see why i would use something like the Brave Whaler. I can see how the Kraken is good, but that is because its a flying tank, not because of its missiles. Is there an efficient way to use the Brave Whaler or missile crafts in general ?
- Has anyone successfully tried to go the Linux SMG, Boarding Gun, super-boarding gun tech route ? I feel like in general its not worth it to spend your time to get these, because you get better weapons via lot earlier...?!
- For the fun of it i recently did start a new game, beginning in Africa. 2 or 3 months i had like 1 shipping each, which i wasnt able to catch. In addition, i got a whole bunch (like 5?) of 3-level Church ships, which i of course was unable to engage (i tried).
Yet i somehow did end each months with a positive score ?! By July i had NO research topics anymore, because i wasnt able to attack crafts. Was this just a REALLY bad luck streak, is Africa a bad base spot or what did i do wrong ?
EDIT: For whatever it is worth, according to the lore the Gals are mutants with tough bodies and the ability to learn extremely fast. In the same vain one could argue that they should have increased regeneration abilities and lower the amount of sickbay-time compared to the base game where its centered around human regeneration times.
thanks for your input