Author Topic: (Question -ANSWERED) Zrbite/Elerium placement in UFO/USOs  (Read 3131 times)

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
(Question -ANSWERED) Zrbite/Elerium placement in UFO/USOs
« on: April 22, 2016, 10:20:58 am »
I just realized that TFTD has ZRBITE entries in the ufo.rul whereas XCOM doesn't. If I want to change the Elerium placement in an XCOM ufo, do I actually need to change any rul-files or is it enough to change the map only?
« Last Edit: April 24, 2016, 11:22:50 am by new_civilian »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: (Question) Zrbite/Elerium placement in UFO/USOs
« Reply #1 on: April 22, 2016, 10:37:11 am »
As far as I know:
- IF you don't put any items on your map through the ruleset, then all UFO Power Sources will automatically generate Elerium.
- IF you do put some items on the map, for example a plasma rifle on a particular tile, then the mechanism won't work and you have to place the Elerium manually.

That mechanism is used in alien bases, where only some UFO Power Sources spawn Elerium because the Elerium is specified to spawn there, and therefore other UFO Power Sources don't have any.

Offline new_civilian

  • Commander
  • *****
  • Posts: 725
    • View Profile
Re: (Question) Zrbite/Elerium placement in UFO/USOs
« Reply #2 on: April 22, 2016, 05:57:15 pm »
Ok, thanks for the info. That explains a lot.